#ifndef HELLO_H
#define HELLO_H
#include "Thing.h"

class Hello : public CScene
{
public:
    Hello();
    virtual ~Hello();
    void Execute();
    bool Initialize();
    bool Release();
private:
    void MoveSprite();
    void TestCollide();
    CSprite* thingMonster;
    CSprite* thingFont;
    CVector Speed;
    CLayer* layerScreen;
};

#endif
